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Tanya Podolskaia (sorcerix)
Digital Illustrator & 2D Character Artist
Berlin, Germany

Summary

Hi, I’m a Berlin-based digital artist specializing in fantasy illustration and character design for video games, TCG/CCG, and tabletop RPGs.

Over the past five years, I’ve worked on diverse projects — from book and indie game illustrations to serving as Lead Artist on a turn-based roguelike and as 2D Character Artist at Wooga on June’s Journey (one of the top-grossing hidden-object mobile games, surpassing $1B in revenue). Today, I freelance full-time, creating narrative-driven fantasy artwork, immersive worlds, and polished character designs.

I focus on projects with strong storytelling elements, helping clients define the visual tone and mood of their worlds — from first sketches and reference research to final polished assets. I hold a degree in Art & Design and have completed advanced training with leading schools (CGMA, Smirnov School, SmArt School, CG Lab) in anatomy, color & light, composition, and storytelling.

If you’re looking for an illustrator who blends strong narrative focus with high-quality execution, I’d love to collaborate.

Skills

AnatomyConcept ArtDigital PaintingMarketing IllustrationDrawingVisual DevelopmentWorld BuildingCostume DesignStorytellingBook Cover Illustration2D artsplash artCCGTTRPGFantasy & Adventure Character DesignNarrative & Promotional Key ArtColor, Light & AtmosphereArt Direction & Style Guide DevelopmentTeam Leadership & Mentorship

Software proficiency

After Effects
After Effects
Blender
Blender
DAZ Studio
DAZ Studio
Photoshop
Photoshop
Procreate
Procreate

Experience

  • 2D Character Artist at Wooga Games
    Berlin, DE
    November 2024 - May 2025

    * Contributed to Wooga’s flagship title, June’s Journey (HO mobile game), creating semi-realistic character designs, premium outfits, and narrative illustrations from concept to animation-ready assets.

    * Ensured historical accuracy, realistic anatomy, and high attention to detail in all artwork.

    * Collaborated closely with writers and art team to develop new characters for upcoming storylines.

  • Freelance Illustrator at Various Clients
    DE
    April 2020 - October 2024

    Notable projects

    Lead 2D Artist at MYTH (Sept 2022 - Jan 2024)

    * Led visual development of Hex Mythica, a turn-based roguelike, from the concept stage.

    * Defined the game’s visual identity by creating an art direction guide

    * Created and refined character designs, environments, UI elements, promotional art, and in-game assets.

    * Supervised a team of 3 artists, recruited and mentored staff, and ensured stylistic consistency.

    Havoc Games LLC

    * Managed full illustration cycle: requirements gathering, concepting, iterations, and final polish. Created over 50+ historically accurate character designs for a medieval wargame

    Klasgame (Oct 2019 – Mar 2020)

    * Designed armor skins, accessory props, and UI elements for MMORPG Rise Online.

    Publications:

    Ulisses Spiele – Der Ruf des Berges (2024); ART MIF – Egypt Mythology Artbook (2024)

    Ghostfire Gaming - illustrations for D&D 5e campaigns (2022).