Hi, I’m a Berlin-based digital artist specializing in fantasy illustration and character design for video games, TCG/CCG, and tabletop RPGs.
Over the past five years, I’ve worked on diverse projects — from book and indie game illustrations to serving as Lead Artist on a turn-based roguelike and as 2D Character Artist at Wooga on June’s Journey (one of the top-grossing hidden-object mobile games, surpassing $1B in revenue). Today, I freelance full-time, creating narrative-driven fantasy artwork, immersive worlds, and polished character designs.
I focus on projects with strong storytelling elements, helping clients define the visual tone and mood of their worlds — from first sketches and reference research to final polished assets. I hold a degree in Art & Design and have completed advanced training with leading schools (CGMA, Smirnov School, SmArt School, CG Lab) in anatomy, color & light, composition, and storytelling.
If you’re looking for an illustrator who blends strong narrative focus with high-quality execution, I’d love to collaborate.