Hi, I’m a Berlin-based digital artist specializing in fantasy illustration and character design for video games, TCG/CCG, and tabletop RPGs.
Over the past five years, I’ve worked on diverse projects — from book and indie game illustrations to serving as Lead Artist on a turn-based roguelike and as 2D Character Artist at Wooga on June’s Journey (one of the top-grossing hidden-object mobile games, surpassing $1B in revenue). Today, I freelance full-time, creating narrative-driven fantasy artwork, immersive worlds, and polished character designs.
I focus on projects with strong storytelling elements, helping clients define the visual tone and mood of their worlds — from first sketches and reference research to final polished assets. I hold a degree in Art & Design and have completed advanced training with leading schools (CGMA, Smirnov School, SmArt School, CG Lab) in anatomy, color & light, composition, and storytelling.
If you’re looking for an illustrator who blends strong narrative focus with high-quality execution, I’d love to collaborate.
* Contributed to Wooga’s flagship title, June’s Journey (HO mobile game), creating semi-realistic character designs, premium outfits, and narrative illustrations from concept to animation-ready assets.
* Ensured historical accuracy, realistic anatomy, and high attention to detail in all artwork.
* Collaborated closely with writers and art team to develop new characters for upcoming storylines.
Notable projects
Lead 2D Artist at MYTH (Sept 2022 - Jan 2024)
* Led visual development of Hex Mythica, a turn-based roguelike, from the concept stage.
* Defined the game’s visual identity by creating an art direction guide
* Created and refined character designs, environments, UI elements, promotional art, and in-game assets.
* Supervised a team of 3 artists, recruited and mentored staff, and ensured stylistic consistency.
Havoc Games LLC
* Managed full illustration cycle: requirements gathering, concepting, iterations, and final polish. Created over 50+ historically accurate character designs for a medieval wargame
Klasgame (Oct 2019 – Mar 2020)
* Designed armor skins, accessory props, and UI elements for MMORPG Rise Online.
Publications:
Ulisses Spiele – Der Ruf des Berges (2024); ART MIF – Egypt Mythology Artbook (2024)
Ghostfire Gaming - illustrations for D&D 5e campaigns (2022).