Last year I had the pleasure of working on the "Hex Mythica" project. As a head artist, I led the visual development of the game: the first task was to help the client visualize the world where the game takes place. With a team of 3 artists, we created characters, locations, and props. My goal was to create a unique-looking setting, where magic and technology combined in a fun and wired way. The game also has a card component, which we developed from scratch.
I want to say huge thanks to:
Nia Kovalevski: character design and card illustrations
Matti Marttinen: environment design
Xenia Sepelevici: card illustrations and icons
More about the project: https://www.myth.fans/projects/hex-mythica