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Hex Mythica. Visual development for roguelite game

Last year I had the pleasure of working on the "Hex Mythica" project. As a head artist, I led the visual development of the game: the first task was to help the client visualize the world where the game takes place. With a team of 3 artists, we created characters, locations, and props. My goal was to create a unique-looking setting, where magic and technology combined in a fun and wired way. The game also has a card component, which we developed from scratch.

I want to say huge thanks to:
Nia Kovalevski: character design and card illustrations
Matti Marttinen: environment design
Xenia Sepelevici: card illustrations and icons

More about the project: https://www.myth.fans/projects/hex-mythica

Project description and credits

Project description and credits

Character design. Thieves guild

Character design. Thieves guild

Character design. Guide Orb. Friendly NPC

Character design. Guide Orb. Friendly NPC

Environment Design: Home area

Environment Design: Home area

Environment Design: Home area

Environment Design: Home area

Environment Design: Dungeon

Environment Design: Dungeon

Environment Design: Dungeon

Environment Design: Dungeon

Cards. Promo art.

Cards. Promo art.

Cards. Fantasy aesthetics

Cards. Fantasy aesthetics

Cards. Steampunk aesthetics

Cards. Steampunk aesthetics

Feedback session results

Feedback session results

Page from the Art Direction guide

Page from the Art Direction guide

Page from the Art Direction guide

Page from the Art Direction guide

3D model based on my design (made by 3 black Sheeps Studio)